by mariawidmer | Sep 27, 2016 | Blog
Corporate training and development efforts have long relied on formal learning programs – in person, off-site, delivered by trainer to employee. Requiring employees to leave the workplace to engage such programs, though, has proved over time an expensive, disruptive,...
by mariawidmer | Sep 27, 2016 | Blog
July bears down heavily in Southern Louisiana. The twin oppressors of heat and humidity render a dullness to the air that 2 o’clock thunderstorms do little to abate. In his 1851 memoir “The Manhattaner in New Orleans”, A. Oakey Hall described the plight of the “can’t...
by mariawidmer | Jul 9, 2016 | Blog, LDT 505
As the field of mobile learning has matured, educational researchers like Looi et al. (2010) and Kearney, Shuck, Burden, & Aubusson (2012) have moved from an initial focus on software and device design to instead place at the nucleus of inquiry the kinds of...
by mariawidmer | Jun 26, 2016 | Blog
Legs worn out from a Sunday afternoon spent pacing the gallery halls, we found reprieve in the cool darkness of the Walker Art Center’s Mediatheque. An aimless scroll through the touchscreen remote controlling the cinema collection landed on a charmingly blunt...
by mariawidmer | Jun 25, 2016 | Blog, LDT 505
Mobile devices afford both consumption and production. The purposes for which they are used are determined in part by their physical and technological design, but perhaps more importantly by their users’ needs, interests, and motivations. We can think of this coupling...
by mariawidmer | Jun 18, 2016 | Blog
Arts & Culture
Reviewed by Maria Widmer
Details: Google, June 13, 2016, iOS 9.0 or later
Cost: Free Review: Google partnered with over 1,000 cultural institutions to bring users a chance to explore artworks, artifacts, and archival resources while on-the-go,...
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